Factsheet

Developer:
Giant Enemy Crab
Based in Seattle, Washington

Founding date:
July 5, 2013

Website:
dueprocess.gg

Press / Business Contact:
neil@dueprocess.info

Social:
Twitter

Releases:
Due Process

Description

Giant Enemy Crab is focused on making multiplayer games that encourage communication and coordination. Though Due Process is our first title together, members of our team have worked on games such as IGF-nominated Super Space ______, and Grand Theft Flying Object while studying at Digipen.

History

Projects


Videos

Reveal Trailer YouTube


Images

team_pax.png

There are far more images available for Giant Enemy Crab, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


There are currently no logos or icons available for Giant Enemy Crab. Check back later for more or contact us for specific requests!


Awards & Recognition

  • "Coolest PVP Game at PAX" - Award won at PAX Prime 2015 from Curse Gaming.

Alexander Baard on Twitter
Personal Twitter for Alexander Baard (@arbaard) available at twitter.com.

Neil Doherty on Twitter
Personal Twitter for Neil Doherty (@NeilDoherty4) available at twitter.com.


Team & Repeating Collaborators

Alexander Baard
Creative Director

Vincent Gruubs
Game Design Lead

Neil Doherty
Head of Operations

Robert Dye
Lead Producer

Nathan Hitchcock
Senior Engineer

David Scamehorn
Content Designer

Ryder Hanson
Level Gen Programmer

Valdis Matas
Particle Effects/Environment Artist

Kevin Kaufman
Animator

Jesse Russell-Klarich
3D Artist

Ben Bickle
3D Artist/Technical Artist


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks