
Factsheet
Developer:
Giant Enemy Crab
Based in Seattle, Washington
Founding date:
July 5, 2013
Website:
dueprocess.gg
Press / Business Contact:
neil@dueprocess.info
Social:
Twitter
Releases:
Due Process
Description
Giant Enemy Crab is focused on making multiplayer games that encourage communication and coordination. Though Due Process is our first title together, members of our team have worked on games such as IGF-nominated Super Space ______, and Grand Theft Flying Object while studying at Digipen.
History
Projects
Videos
Reveal Trailer YouTube
Images
There are far more images available for Giant Enemy Crab, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
There are currently no logos or icons available for Giant Enemy Crab. Check back later for more or contact us for specific requests!
Awards & Recognition
- "Coolest PVP Game at PAX" - Award won at PAX Prime 2015 from Curse Gaming.
Additional Links
Alexander Baard on Twitter
Personal Twitter for Alexander Baard (@arbaard) available at twitter.com.
Neil Doherty on Twitter
Personal Twitter for Neil Doherty (@NeilDoherty4) available at twitter.com.
Team & Repeating Collaborators
Alexander Baard
Creative Director
Vincent Gruubs
Game Design Lead
Neil Doherty
Head of Operations
Robert Dye
Lead Producer
Nathan Hitchcock
Senior Engineer
David Scamehorn
Content Designer
Ryder Hanson
Level Gen Programmer
Valdis Matas
Particle Effects/Environment Artist
Kevin Kaufman
Animator
Jesse Russell-Klarich
3D Artist
Ben Bickle
3D Artist/Technical Artist
Contact
Inquiries
Neil@DueProcess.info
Twitter
twitter.com/EnemyCrabGames
Facebook
facebook.com/DueProcessGame
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks