Giant Enemy Crab
Based in Seattle, Washington
July 5, 2013
Press / Business Contact:
911 E. Pike St
Giant Enemy Crab is focused on making multiplayer games that encourage communication and coordination. Though Due Process is our first title together, members of our team have worked on games such as IGF-nominated Super Space ______, and Grand Theft Flying Object while studying at Digipen.
We don't have a very long history yet since Due Process is the first game we're making together. Below are some games that our team members have worked on before though if you'd like more insight into what we're about.
Unofficial Trailer YouTube
Super Space _____ YouTube
Grand Theft Flying Object YouTube
There are far more images available for Giant Enemy Crab, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
There are currently no logos or icons available for Giant Enemy Crab. Check back later for more or contact us for specific requests!
Awards & Recognition
- "Praise the sun!"
- Vheela, Helpless Tester #3
- "I just can't find the weak spot"
- Valdis, Helpless Tester #6
- "Look at those claws. They could tear a tank apart!"
- Solid Snake, Metal Gear Solid parody
Alexander Baard on Twitter
Personal Twitter for Alexander Baard (@arbaard) available at twitter.com.
Neil Doherty on Twitter
Personal Twitter for Neil Doherty (@NeilDoherty4) available at twitter.com.
Team & Repeating Collaborators
Game Design Lead
Head of Operations
Level Gen Programmer
Particle Effects/Environment Artist
3D Artist/Technical Artist