
Factsheet
Developer:
GIANT ENEMY CRAB
Based in COMPANY_BASED
Release date:
Early Access Release: Fall 2020
Platforms:
PC
Website:
https://dueprocess.info
Regular Price:
USD | $24.99 |
Description
A 5V5 Tactical FPS about planning and execution. You’ve got 2 minutes. Draw out a plan on the map. The enemy is making one too. Should you take out the breaker to shut off the lights in the target area? Should you instead get the security shutters open so you can snipe through the windows? Outsmart your opponents and work with your team to create the perfect attack or defense.
History
We wanted to make an FPS that wasnt focused on either fancy weapons or shooting. These are elements that FPS games do very well, but nothing really focuses on strategy and coordination so we decided to make a game that does.
Features
- Easy to use map-drawing interface - Draw on the map so everyone knows the plan
- New maps every week - Always new scenarios to plan for. No map memorization
- 90s light gun inspired art style - Time Crisis but with real fake guns
Videos
Reveal Trailer YouTube
Images
Logo & Icon
Selected Articles
- "New Shooter Is "Alpha As F**k""
- Luke Plunkett, Kotaku.com - "Due Process is a clever, fast-paced, occasionally hilarious take on the SWAT genre"
- Charlie Hall, Polygon.com - "Due Process: SWAT-Inspired Multiplayer FPS Due Attention"
- Graham Smith, Rockpapershotgun.com
Additional Links
About GIANT ENEMY CRAB
Boilerplate
A 5V5 Tactical FPS about planning and execution. You’ve got 2 minutes. Draw out a plan on the map. The enemy is making one too. Should you take out the breaker to shut off the lights in the target area? Should you instead get the security shutters open so you can snipe through the windows? Outsmart your opponents and work with your team to create the perfect attack or defense.
More information
More information on GIANT ENEMY CRAB, our logo & relevant media are available here.
Due Process Credits
Alexander Baard, Cofounder
Creative Director
Vincent Grubbs, Cofounder
Lead Designer
Neil Doherty, Cofounder
Head of Business
Anh Do
Producer
David Scamehorn
UX Designer
Matthew Tanwanteng
Engineering Lead
Nathan Hitchcock
Senior Engineer
Ryder Hanson
Level Gen Programmer
Robert Ackley
Gameplay Programmer
Andrew Hermus
Gameplay Programmer
Valdis Matas
Art Director / Particle Effects Artist
Jesse Russell-Klarich
Art Lead
Zack Wallig
Senior Artist
Ben Bickle
Technical Artist/Moon Commander
Kevin Kaufman
Animator
Grant Axsom
Community Manager/Level Designer
Tim Pohlmann
Community Manager
Contact
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks