Factsheet

Developer:
GIANT ENEMY CRAB
Based in COMPANY_BASED

Release date:
Early Access Release: Fall 2020

Platforms:
PC

Website:
https://dueprocess.info

Regular Price:

USD$24.99

Description

A 5V5 Tactical FPS about planning and execution. You’ve got 2 minutes. Draw out a plan on the map. The enemy is making one too. Should you take out the breaker to shut off the lights in the target area? Should you instead get the security shutters open so you can snipe through the windows? Outsmart your opponents and work with your team to create the perfect attack or defense.

History

We wanted to make an FPS that wasnt focused on either fancy weapons or shooting. These are elements that FPS games do very well, but nothing really focuses on strategy and coordination so we decided to make a game that does.

Features

  • Easy to use map-drawing interface - Draw on the map so everyone knows the plan
  • New maps every week - Always new scenarios to plan for. No map memorization
  • 90s light gun inspired art style - Time Crisis but with real fake guns

Videos

Reveal Trailer YouTube


Images

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screen - DP_Def_FP_FireFactory.png
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screen - Lights out Freezer.png
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logo
logo


Selected Articles

  • "New Shooter Is "Alpha As F**k""
    - Luke Plunkett, Kotaku.com
  • "Due Process is a clever, fast-paced, occasionally hilarious take on the SWAT genre"
    - Charlie Hall, Polygon.com
  • "Due Process: SWAT-Inspired Multiplayer FPS Due Attention"
    - Graham Smith, Rockpapershotgun.com


About GIANT ENEMY CRAB

Boilerplate
A 5V5 Tactical FPS about planning and execution. You’ve got 2 minutes. Draw out a plan on the map. The enemy is making one too. Should you take out the breaker to shut off the lights in the target area? Should you instead get the security shutters open so you can snipe through the windows? Outsmart your opponents and work with your team to create the perfect attack or defense.

More information
More information on GIANT ENEMY CRAB, our logo & relevant media are available here.


Due Process Credits

Alexander Baard, Cofounder
Creative Director

Vincent Grubbs, Cofounder
Lead Designer

Neil Doherty, Cofounder
Head of Business

Anh Do
Producer

David Scamehorn
UX Designer

Matthew Tanwanteng
Engineering Lead

Nathan Hitchcock
Senior Engineer

Ryder Hanson
Level Gen Programmer

Robert Ackley
Gameplay Programmer

Andrew Hermus
Gameplay Programmer

Valdis Matas
Art Director / Particle Effects Artist

Jesse Russell-Klarich
Art Lead

Zack Wallig
Senior Artist

Ben Bickle
Technical Artist/Moon Commander

Kevin Kaufman
Animator

Grant Axsom
Community Manager/Level Designer

Tim Pohlmann
Community Manager

Contact


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks