Factsheet

Developer:
Giant Enemy Crab
Based in Seattle, Washington

Release date:
Soon™

Platforms:
PC

Website:
DueProcess.gg

Regular Price:
-

Description

Due Process is a multiplayer SWAT shooter with a heavy focus on strategy, planning, and communication. Teams of 5 start each round looking at a top down view of a map where they draw out John Madden style how they're going to attack or defend against the other team. Maps are procedurally generated and hand curated, which means there are no maps to memorize or figure out. In Due Process you'll always have to figure out your opponent, make a plan, and attempt to execute it as a team.

History

Due Process is a love letter to "classic" tactical shooters of yore, like SWAT and older games in the Rainbow Six series. We started working on it because we felt that although there were a lot of fps games out there, none of them really facilitated strategy and teamwork. After a while we were eventually picked up by The Indie Fund, and a few years later found a super cool publisher that could support our vision for the game.

Features

  • Easy to use planning interface
  • Procedurally generated, hand curated maps - no map knowlege
  • 90s light gun inspired art style

Videos

Reveal Trailer YouTube


Images

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There are currently no logos or icons available for Due Process. Check back later for more or contact us for specific requests!



Selected Articles

  • "New Shooter Is "Alpha As F**k""
    - Luke Plunkett, Kotaku.com
  • "Due Process is a clever, fast-paced, occasionally hilarious take on the SWAT genre"
    - Charlie Hall, Polygon.com
  • "Due Process: SWAT-Inspired Multiplayer FPS Due Attention"
    - Graham Smith, Rockpapershotgun.com

Alexander Baard on Twitter
Personal Twitter for Alexander Baard (@arbaard) available at twitter.com.

Neil Doherty on Twitter
Personal Twitter for Neil Doherty (@NeilDoherty4) twitter.com.


About Giant Enemy Crab

Boilerplate
Giant Enemy Crab is focused on making multiplayer games that encourage communication and coordination. Though Due Process is our first title together, members of our team have worked on games such as IGF-nominated Super Space ______, and Grand Theft Flying Object while studying at Digipen.

More information
More information on Giant Enemy Crab, our logo & relevant media are available here.


Due Process Credits

Alexander Baard
Creative Director

Vincent Gruubs
Game Design Lead

Neil Doherty
Head of Operations

Robert Dye
Lead Producer

David Scamehorn
Designer

Nathan Hitchcock
Senior Engineer

Ryder Hanson
Level Gen Programmer

Valdis Matas
Particle Effects/Environment Artist

Kevin Kaufman
Animator

Jesse Russell-Klarich
3D Artist

Ben Bickle
3D Artist/Technical Artist

Frank Aliberti
Character Artist

Hayden Jackson
Programmer

Carlos Ortega
Artist


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks